I'd like to start off by first of all apologising for the abysmal name of this post. Would it not be better to name it after the campaign I'm currently running, as that's what this series will be about? Well, I don't have a name for it yet. What about the world in which it takes place? Nope, still not got anything suitable for that either. If there's one thing I'm completely dreadful at, it's coming up with names. This is most likely due to my general inability to make decisions or be decisive in any way, as I want any name I come up with to be the absolute perfect name, and won't accept anything else unless it's been literally months, and I'm still stuck for a name for something that desperately needs one.
But, I digress. With that out of the way, let me get to the core point of this post - introducing the aforementioned D&D campaign, the characters currently within it, and I may in later posts divulge some of the rich history of the world - history that I usually to end up completely fabricating on the spot.
The starting location for the whole thing, and also the residence of the majority of the PC's, is the small, quaint, bit-of-a-dump backwater fishing village that the players quickly named as Stonehouse - a name that, sadly, stuck immediately. Made up of a scattering of hovels, a blacksmith's, and a general goods shop, in the centre of Stonehouse lies it's namesake - a large stone mead hall that pre-dates the rest of the village, the history of which none seem to know. The whole village lies on the Western bank of a large, slow-flowing river running from South to North. The responsibility of running the village falls to a man known as Ural - a towering bear of a man, standing at a full 6'3" and built like a Orc chieftain, although his parentage is indisputably human.
It is in this village that four unlikely heroes show themselves - or rather get manhandled into completing a very simple chore for Ural, with the assurance of an almost unimaginable reward upon it's completion.
First of all is the village blacksmith - a stout dwarf with a bad sense of humour and an even worse drinking problem, Einki Loderr inherited his father's smithy in Stonehouse and has worked there ever since, making tools and arms not only for Stonehouse itself, but also for a couple of the nearby villages and even the nearby town of Sercton, the capital of the locale.
Next, there is the somewhat-Germanic Elven sorcerer Klaus - Einki's drinking partner and local annoyance, often using his many cantrip spells to confuse the other poor residents of Stonehouse, and never beyond using others for his own gain.
Then there's the dimwitted but well-meaning half-Orc, Yal-Grob-Shaft - the person most centred on the current objective of the quest, whilst ironically also the most stupid and the one who most often causes plans to go awry. He's also a favoured target of Klaus' devious tricks and pranks, much to his annoyance.
Finally, the party is rounded off by a Druid - another Elf, but one who lives a much more solitary life in the thick woods bordering Stonehouse, living off the land and well known for his incense and smoking herbs which he can bring up from the very earth itself.
That is the party as it stands - a fairly motley crew of fools who thus far have done very little save manage to get themselves caught up inside an Orcish stronghold - but that is a story for another post, in which I will explain the actual adventure the party finds itself on!
Until then, take care, and happy gaming!
-Mike
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