First off, a friend and I did a little practice game of Hail Caesar, a game which we've both been very interested in starting proper, but both lacking the necessary funds to do so meaning we've been unable to do little more than read the rules, hypothesize, and window shop to no end. We did, however, crack out some old Warmaster Ancients stuff, a few bits of scenery, and have a bit of a kick-about game.
English troops assault the French-held castle... apparently.
Image quality isn't amazing, as always, but don't fear! I've got that covered! (hopefully!)
This seems to be the only picture I actually took of the entire battle, although judging by my hungover state the following morning, it seems I did rather well remembering more or less what actually happened...
We quickly decided on two fairly similar forces; for me, 2 units of medium infantry with spear, a unit of archers, a heavy cavalry unit, and a small skirmisher unit, and for him, two more units of spear, an archer unit, another light unit with crossbows, and a unit of light cavalry.
Getting first turn, I firstly commanded all my units except my archers to advance through the treeline, to the position they hold in the picture. After that, I had the archers shoot at his equivalents, managing to inflict a casualty despite needing 6's for range and cover.
After that, the French shot at my two spear units, but otherwise held formation, biding their time. My turn again, I seized the initiative and committed my flanks to the fight, attempting a double pincer whilst moving my archers closer (I think) and holding my centre line against his whithering volleys of arrows and bolts. This quickly turned out to be a partially successful plan; the light cavalry counter-charged my skirmishers and forced them to break, killing them the following turn. On the other hand, my heavy cavalry successfully flanked his medium spears on the other flank and tied them up for a couple of rounds, before finally running them into the castle walls and destroying them.
In the centre, my spear units took heavy losses and retreated, before rallying and leading a vicious assault on the French ranged units, and with my archer support totally destroying the bow unit and forcing the crossbows to retreat, where they were subsequently charged by the heavy cavalry and finished off. After that, the French spears showed impressive resilience and courage by attacking both of my spear units, breaking for a second time the rightmost unit and severely damaging my entire right flank.
Thankfully, my archers pulled through and managed to force his horses back, allowing my spears some breathing room to regroup and counter-assault the French incursion into my lines. One spear unit turned to face the new push from the French infantry, and managed to push them back with aid from the archers, whilst the other spears valiantly battled the light cavalry but were quickly repelled.
Things were now fairly close, with the English forces consisting of a heavy cavalry unit well out of position, two fully fatigued spear units, and a unit of bowmen, and the French side consisting of a soon-to-be-dead crossbow unit, a fully fatigued spear unit and another less damaged one, and a fairly-intact unit of light cavalry that had thus far been annoyingly resilient to most any attack I had levelled at it.
Another turn saw a gritty fight between a French and English spear unit, both fully fatigued and fighting for their lives, a miraculous three-move charge from the heavy cavalry into the rear of the other spear unit, and the combined onslaught of my second medium infantry unit and the archers not only break the French horses, but entirely destroy them!
After that, we called game, as it was getting on for 2am, and I'm not sure either of us really knew what we were doing any more. And so, as with all battles between the English and the French, we both claimed a decisive victory for our own army and went home.
After the game (two days after, to be precise) we both agreed that, despite omitting some of the more advanced rules and caveats, the core mechanics worked really well, and Hail Caesar is definitely a game I look forward to playing some more of in the near future! But, aside from the fun and games, I have actually been getting on with some proper wargaming work as well. As I'm sure many of you know by now, this month has been Games Workshop's month for releasing updates for an army very dear to my heart - the noble Blood Angels!
Over the course of the month, I've been assembling the various wondrous bits from my copy of Deathstorm - a fantastic value boxed set, especially by GW standards - and flicking through (the very last!!) set of datacards my store had left on the day of release. Although I haven't had a chance to personally ponder over the codex itself (and am therefore keeping all speculations to myself until such time as they may have proper basis) so far what I've read is very promising. That, and the new models - both released and those that will be released this coming weekend - look FANTASTIC. I'm especially in love with the new Blood Angel specific terminator set - something the BA's have never had before - and I'm constantly considering expanding my 1st Company forces as well as the rest of my Blood Angels collection.
I'll be sure to get up some images of the stuff I've gotten done Blood Angels-wise in a following post, as it's far too dark to take any pictures of any quality at all, but rest assured I've been kept very busy so far! I've built up the Deathstorm stuff as per the datasheets provided, so that I can use the formation if I so choose - it seemed fairly useful at the very least - and I have more than enough Death Company to field less exotic squad loadouts the rest of the time. I had a great deal of fun building these guys, but that's all I'll be saying on them for now! But, until then, happy gaming!
-Mike